

Usually, this is enough to prevent you from getting trapped however, if you do this at the end of one of the underwater stages (2-2, 7-2, or the optional underwater section of 6-2), you'll get pushed forward to the edge of the screen and be unable to escape. If Mario ends up inside a block (usually as a result of sliding, jumping, or swimming from a crouched position while Super), the game will push you to the right until you're outside the wall.Any unfortunate player who attempts to take the ceiling route in a castle level will find that they cannot run past Bowser - the screen simply stops scrolling there, and the Ratchet Scrolling prevents them from going back. In World 1-2, players are taught that jumping onto the ceiling and running past the exit takes them to a hidden Warp Zone.


Unwinnable situations in the Super Mario Bros.
